ERAS OF COMPUTATION

TOUCH DESIGNER + INTERACTIVE + IMMERSIVE ART + MOTION

In TouchDesigner, I take the Leap Motion data that reads hand movements such as pinching (to draw) and grabbing (to erase) and connect that to a combination of pre-made and live visuals to add the interactive element to the project. 

The leap motion data connects to projected visuals within Touch Designer to give immersive + interactive elements.

Visuals are separated in 3 parts: 1 ANALOG, 2 DIGITAL, 3 QUANTUM, each representing the three eras of computation.

ANALOG . ANTIKYTHERA MECHANISM . 1st computer ever created

For this Interactive and Immersive project, I explored the three key eras of computation: the Analog Era, Digital Era, and Quantum Era. Inspired by physicist Michio Kaku and his studies in string theory and quantum mechanics, I aimed to represent the evolution of computers through abstract art. Each era is depicted visually, capturing the distinct technological advancements that have shaped our world. The project also incorporates an interactive element, allowing users to remotely draw using Leap Motion technology with their left hand. This forces viewers to relearn and adapt, mirroring the continual evolution of computation itself.

DIGITAL . ABSTRACT . linear lines and repetition representing binary code

DURING THE EXHIBITION

PROJECTED INTERACTIVE VISUALS

QUANTUM . ABSTRACT . depth and complexity representing infinity

PROJECT: IMMERSIVE + INTERACTIVE MOTION EXHIBIT

PROGRAMS: Touch Designer, Cinema 4D, After Effects

COLLABORATORS: Chris Eckardt

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